Why do I have to use a proxy IP for game data collection?
The biggest headache of doing game data collection is the"IP blocking.". Whether capturing real-time leaderboards or transaction data, frequent requests will trigger the platform's wind control mechanism. Ordinary users using their own computers to directly capture, may be blocked in half an hour, this time it is necessary to proxy IP to hide the real address, so that the collection behavior looks like a different region of the real players in the operation.
For example, if a popular game updates the equipment trading price, manual recording is too inefficient, and with a crawler requesting data 3 times per second, the anomaly will be recognized in 10 minutes. And through ipipgo's residential proxy IP pool, each request automatically switches to a different country IP, the platform will only think that it is more than one player browsing the page, and the success rate can be increased by more than 80%.
Three core elements of choosing the right proxy IP
There are many proxy IPs on the market, but game data collection requires special attention to these three indicators:
key constituent | specification | ipipgo solutions |
---|---|---|
IP purity | Must use a home broadband IP to avoid being recognized as a server room IP | 90 million+ real residential IPs covering the global home network environment |
Protocol Support | HTTP/HTTPS/SOCKS5 protocols should be supported at the same time. | Full protocol compatibility, automatically adapted to all kinds of collection tools |
responsiveness | Game data is time-sensitive, latency should be controlled within 200ms | Intelligent routing system automatically assigns optimal nodes |
Hands-on building of game data collection system
Take the Python crawler as an example of automated collection with ipipgo:
Step one:Add the proxy setting module to the collection script, and it is recommended to use the dynamic residential IP rotation strategy. ipipgo provides an API interface to directly obtain the latest available IPs, avoiding the need to manually maintain the IP list.
Step two:Set request frequency and timeout time. Game platforms are sensitive to high-frequency access, so it is recommended to set 3-5 second intervals, and with ipipgo's automatic IP replacement function, each IP can be used for no more than 2 minutes.
Step Three:Exception handling mechanism. When encountering 403/503 status code, immediately switch to a new IP and retry. ipipgo's IP availability rate stays above 99%, and with the retry mechanism can basically solve the temporary blocking problem.
Must-have anti-blocking tips
In addition to using a proxy IP, pay attention to these details:
1. Simulate real user behavior: add a random User-Agent in the request header and maintain irregular operation intervals
2. Dynamic adjustment of the collection time: avoiding the peak hours of the game platform, especially 8-10 p.m.
3. Multi-dimensional data validation: compare the data collected from different IPs and immediately pause the check when abnormal fluctuations are detected
Frequently Asked Questions
Q: What should I do if my IP is blocked halfway through the collection?
A: Immediately stop the request for the current IP and get a new IP through ipipgo's API, it is recommended to switch to a different country node before continuing.
Q: How much IP volume needs to be used at the same time?
A:Decided according to the collection frequency. Routine monitoring is recommended to 500-800 IPs per day, if it is real-time transaction data monitoring, it is recommended to match with ipipgo's dynamic IP pool to realize second switching.
Q: How do you handle CAPTCHA blocking?
A: Two options are suggested: 1) Reduce the request frequency of individual IPs 2) Use ipipgo's fixed duration IPs (reserve IPs for 1 hour) to work with CAPTCHA recognition services.
Game data collection is a technical job, and choosing the right proxy IP service provider is half of the success. As the service provider with the highest residential IP coverage in the world, ipipgo can not only solve the problem of IP blocking, but also itsMillisecond response timerespond in singingMulti-protocol supportfeatures, especially suitable for the need to deal with real-time changes in the game data scenarios. Next time before starting a crawler project, you may want to configure a proxy IP pool, you will find that the data collection efficiency will have a qualitative leap.